[UNFINISHED] RAINIA
A downloadable game
A WEB VERSION WILL COME SOON, JUST NEED TO FIGURE OUT COMPILING
A character-based bullet hell. *wow* original. We didn't reach the point of implementing the features designed around the theme.
Sci-Fi creatures in a fantasy dungeon? What's polar opposite than that?
Your goal: find the boss room (the blue room).
The map is completely procedurally generated, every room, every connector, every spike, every wall, every light source, every enemy placement. Everything is procedurally generated, this also means that every single playthrough will be different.
(This has been achieved through a combination of traditional noise and wave function collapse)
When you press start, you may experience a short load sequence, be assured, the game has not crashed, it is simply crunching some numbers. To generate the most convincing layout for you.
The game is currently in an incomplete state. While character movement, enemy spawn patterns and other the core logic surrounding it is already done, enemy AI, a minimap and boss are missing. We'll try to add them until the judging of the game.
## Basic Controls
(Gamepad and Keyboard are both supported)
* Shoot: LMB or right trigger
* Dash: RMB or left trigger
* Look around and aim: Mouse or Right Trigger
* Move: WASD or Left Trigger
During
## Contributors:
Bilal
Ella
Liam
Victoria
Status | Prototype |
Authors | ellllla, indietyp |
Genre | Shooter |
Made with | Aseprite, Rust |
Tags | 2D, Bullet Hell, Top-Down, Top down shooter |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
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